Seybold Report ISSN: 1533-9211
Srilekha. A, Dr Ravichandran. K
Vol 17, No 12 ( 2022 ) | Licensing: CC 4.0 | Pg no: 3448-3459 | Published on: 30-12-2022
Abstract
The popularity of gaming is universal. It receives periodic updates in accordance with the development of digital and telecommunication using new technology. This article discusses the practice of watching gameplay videos. The study looks into what motivates students to watch gameplay videos and what pleasures they look for when engaging in such activity rather than playing. In this study questioners were collected from school and college students. While the findings indicate that player’s attractiveness is the important factor to watch gameplay. This quantitative approach made it possible to identify the key components and interests of gameplay watching. It is recognized that there are five different categories in gameplay watching – Game caster, Performer, Game buyer, Fandom, Proxy - where each of them appears to carry out such actions for a specific reason. In this study it is also found that long time exposure leads to Addiction by using classification of tree model.
Keywords:
Game play, Video game, Game Addiction, Online gaming, Students